Sculpting in Virtual Reality
Sculpting is a popular method of 3D modeling that could benefit from the recent advancements in the field of virtual reality. This thesis focuses on implementation of a sculpting system in a virtual reality environment. Oculus Rift head mounted display is used to immerse the user in this environment, while the interaction is facilitated by Razer Hydra, a 6-DOF hand tracking device. The sculpting employs an adaptively refined triangle mesh to represent the sculpted surface. The system was successfully implemented and tested, proving that sculpting in virtual reality is a viable option, offering the user a real sense of scale and depth in addition to an intuitive interaction.